UnrealPhx 2016 Chill'n'Spill
Details
Join us tonight for the final UnrealPhx in 2016! With everyone busy, traveling, or in their holiday mindset we're going to keep it light and open with a "Chill'n'Spill". Anyone is welcome to start a discussion on an Unreal Engine feature, technique, and even UE4-based games. To get the ball rolling, we'll do a brief review of Unreal Engine updates that have happened this year, and what is on the horizon. We'd also love suggestions for topics to kick off UnrealPhx in 2017!
Stick around after the presentation to ask questions and chat with other active Unreal Engine developers.
For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/).
Justin and Marcus would like to thank everyone who have come out to contribute to the Phoenix Unreal Engine Developers user group, especially our guest speakers.
