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Celebrate our two year anniversary with us as we listen to a postmortem of Going Astray: a sci-fi infinite runner produced by local Unreal Engine developer, Slayers' Stronghold Studios!

Going Astray on Steam (http://store.steampowered.com/app/715430/Going_Astray/)

Going Astray was developed in Unreal Engine 4.15 and published on Steam in October 2017. It was produced by a three-person team of former Art Institute students: Lead Programmer Dalton Ross, Level Artist Micheala Kassenbrock, and Character Artist Charles Pascqual. The team will break down the development of the game in an insightful postmortem that should prove useful to anyone looking to publish a game built in Unreal.

Stick around after the presentations to ask questions and chat with other active Unreal Engine developers.

For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/).

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