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A DnD homebrew campaign heavily inspired by Christianity. Session Zero will be on the 11th. We will level up by milestone, and I will try my best to keep things fast paced in regards to leveling.
The organizations, histories, locations, and politics of the setting are rather detailed, so I’ll explain it more in session zero. Dice and character sheets can be provided if need be.
Have no time to join in a game but feel the need to play some good ole D&D. this is the game for you...
More details to be posted soon, if you are interested in joining please RSVP and check out the blog http://rojallswell.blogspot.com/ the blog has instructions for joining this game :-)
The shipping lanes of Golarion’s seas and oceans are filled with fat merchant vessels laden with trade goods both mundane and exotic, as well as the pirates and freebooters who prey on them. Under the banner of their Hurricane King, these buccaneers sally forth from that archipelago of lawless pirate ports and anchorages known as the Shackles, plundering the shipping of countless countries and trade consortiums, then vanishing back into the maze of islands and reefs they call home. The nations of the Inner Sea would like nothing more than to end the pirate menace once and for all, but the eternal hurricane known as the Eye of Abendego has thus far shielded the Free Captains of the Shackles from the threat of retaliation.
In the Skull & Shackles Adventure Path, the PCs take on the role of pirates, but they must make a name for themselves in piracy, plunder, and disrepute to truly become infamous Free Captains of the Shackles. The Most important thing to keep in mind when creating Your character is that piracy plays a significant role in This Adventure Path—your character should want to Become a pirate, or at least not be opposed to the idea.
Use the Skull and shackles players guide (free from Pazio) and there is a file on this site...Standard Fantasy point spread (15pt); no real limitations. On class or race.(But this is a pirate campaign. Players should want to be pirates...so paladins don't really fit....Also if I don't have a copy if you make said copy available it should be fine...(Pending approval; but; anything that's pazio is probably cool.)I am a little out of practice running but, I really enjoy doing it and I have run numerous campaigns for around 2 decades..(Old school gamers welcome :) //Hell new school gamer welcome/ complete Noobs welcome.
One prospective player reminded me that agreeing to join a group for a six month game sight unseen is a little nuts.... I agree..so.... Easy fix; this is a pirate campaign with a ship full of pirate crew...Make a character.... run him for a night(or two..) than drop out..or in if you want to stay cool...if not...Y'gor the half-orc Barbarian has dysentery (Or Mono....Again....hate when that happens)
We are a group that is running a 5e based Historical Sailing RPG. We are looking for new players that may be interested in a game set in the Age of Sail on Earth. RP is light and funny with time for jokes and some digressions. If you might be interested hit us up with a message and we can give you directions and some info on character building.