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Processing shaders in Rust with Dzmitry Malyshau [Virtual] Oct. 2021

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Dru and 2 others
Processing shaders in Rust with Dzmitry Malyshau [Virtual] Oct. 2021

Details

The talk will include an overview of different ways Rust community translates shaders, focusing on SPIR-V->Metal and GLSL->SPIR-V paths. We'll explain how existing tools, being wrappers of C libraries backed by some of the Khronos members, are sub-optimal for Rust use. Finally, we'll demonstrate how a pure-Rust shader processor Naga helped to solve these issues, and even started benefiting non-Rust applications.

RoughSchedule:

7pm - Intros & Welcome
7:10pm - Processing Shaders in Rust
~7:30pm - Networking via Zoom's Breakout Rooms (first)
~7:45pm - Networking via Zoom's Breakout Rooms (second)
~8:00pm - Wrap-up & open networking

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