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Full Details here: http://socialinnovationchallenges.splashthat.com/

Finals of the Kenya Innovate Social Innovation Challenge!

According to United Nations Children’s Fund (2012), nearly 90 per cent of the world’s 127 million illiterate youth live in South Asia (65 million) and sub-Saharan Africa (47 million). In the least developed countries one quarter of young men and one third of young women, aged 15 to 24, are illiterate.

June 11th will be an amazing full day speaking about, thinking about, tackling, examinining how we can innovate and design to alleviate illiteracy. The day culminates in the final pitches in which a two-person team, from any background, presents their creative solution that improves literacy. The winning team will receive two tickets to Nairobi for an amazing two week experience testing their technical and social prototype in the field with the students, schools and tech community of Nairobi.

Every Wednesday at 1 beginning May 6 - June 3, participants in teams of two, will have the opportunity to work on initial ideas and receive coaching for their submissions to the The Ken_ya Innovate? Challenge.

There is a second $500 cash prize available to the team that comes up with the best software solution that is compatible with the CSLP’s Learning Toolkit software (see http://doe.concordia.ca/cslp/ltk).

The challenge is comprised of two main components: creating a socially and financially sustainable impact model and a preliminary prototype solution (possible forms of prototype include, wireframes, paper prototype, design images, drawings, etc).

As an open source challenge, teams have all the creative freedom and support to design an innovative solution to improve literacy amongst teenagers in Nairobi public schools.

Regardless if the solution is technical or not, the prototype will be judged by how well it clearly defines the issue, demonstrates empathy, employs innovation, as well as the viability of the plan to implement the solution.

The initial session on May 6th will include a prototyping information session, empathy map, and information regarding the Ken_ya Innovate? challenge on June 11th.

The final day will include a workshop lead by ScruMTL.