SOLID Unity Development (advanced)
Details
Dan Violet Sagmiller (MVP/Author) will be hosting an advanced look at Unity, and how to apply unit tests, IoC and Dependency Injection inside Unity projects. Attendee's are expected be comfortable in C# development with at least minor knowledge of Unity. (only a little will be explained about IoC/DI/Unit Testing. How to get it working in Unity will be the primary focus.)
Schedule:
12:30PM Food and Drinks
Dominoes sponsored by Microsoft.
1:00PM Presentation:
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Unity is now the most popular game development IDE in the world. Its popularity is in part due to their focus on making development of games (and other 3D content) very easy. But these shortcuts have a price.
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Traditional Unity projects don't have unit tests, and those that do, are typically limited to Unity Test Tools. Unity Test tools are great for important end tests, but you lose code coverage, and it takes a while to wire up any test.
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This session will show you how to setup a Unity and Visual Studio project to allow testable game logic, mixed with IoC and Dependency Injection. Items that are otherwise not available in Unity.
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Many businesses are seeing the need for 3D capabilities and the Mid to Senior level Unity developers can't stay on the market unless they want to. The barriers that prevented SOLID development practices will be shattered.
A book/video course will be following this in August/September. We also have plans to expand on Unity's Asset Store capabilities directly into Visual Studio.