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How to Handle Hundred Of Millions Played Games Per Day

  • Apr 24, 2014 · 5:45 PM
  • Bouvet Stockholm AB

Join us for an entertaining evening at the Craftsmanship Cinema!

We look at interesting craftsmanship related talks given across the globe at different conferences and then hold group discussions related to what we have seen and share experiences.

This is the page for the source where we select the videos

For this event:  How to Handle Hundred Of Millions Played Games Per Day

Making servers for online games becomes challenging because of a global audience and a potentially unlimited user base (Not quite). If a game suddenly becomes popular (and you never know when), it can go rom a few hundred thousand daily active users (DAU) to millions in a few weeks. 

Although firefighting almost becomes the norm when dealing with high traffic, there are some architectural decisions that turned out to be fortunate in terms of being able scale horizontally and be able to analyse performance problems in a controlled fashion. A lot of it is related to how data is stored and accessed. King now almost routinely launches games that attract millions of DAUs within a couple of weeks and in this talk we want to share what we believe it is that makes this possible.

Upcoming in the cinema series

The Art Of Learning and Mentoring

Does Pair Programming Have To Suck

Layers Considered Harmful

Distributed Teams - A Pragmatic Way

Habits Of a Responsible Programmer

Regression Obsession

A Live Hacking Demo That Will Make You Care More About Securing Your Code


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