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Story Games Seattle Message Board What We Played › Never Abandon Your Ice Liger (Polaris)

Never Abandon Your Ice Liger (Polaris)

user 11624621
Olympia, WA
Post #: 76
Thursday 5/16/2013
Players: Caroline, Marc, Colin, Ilya

Oh. Em. Gee. This game ruled! Two of us had never played Polaris before so we took our time getting ready and explaining the rules, and the results were fabulous. It was collaborative magic.

Our shared fate was "A Tragic Misunderstanding." YES.

Story 1: Altair (played by Colin, antagonist Marc) was a covert ops Knight who took jobs to discover demon-summoning activity in the city. Things start going wrong when he has to investigate his best friend, Mimosa, the ever charming drag-queen/drinking buddy and their favorite bar. A shady senator asks Altair to stay off the case, but it's too close to home for Altair to leave it alone. He comes to the bar as a raid is happening, maneuvers past the perimeter and frees his friend. Mimosa confesses that she's come into possession of a creepy amulet. Only Altair can see faces and hear pleas for help coming from the amulet. Hoping to get to the bottom of it, Altair finds himself tracking down and finding a priest who is in the midst of pulling a vaporous form out of a woman's body. Altair boldly slaughters the priest, only to find that the spirit he was trying to pull into the crystal was indeed a demon. Mimosa is at the safe house, free of the knights, slowly becoming a demon. A tragic misunderstanding indeed.

Story 2: Deneb (played by Ilya, antagonist Caroline) was a badass who wouldn't take no shit from nobody. His sister had been brutally maimed by a demon, and he joined the order to (ostensibly) protect others like her. In reality, he was a bloodthirsty, reckless liar out to prove himself to the force. When the town is attacked by a drake (identical to one he had killed just a week prior) Deneb steps up and... throws his sword towards the drake and adjacent PARADE. Of course he hurts a bystander, but he ultimately slays the dragon. Things get weird though when he's asked to escort a priest and a group of silent pilgrims from the Northern City to Northtower. He hates the priest with a passion and also the priest is probably sleeping with his sister (spoiler: they were totally sleeping together). The trek begins, the drake appears again, the priest tells him it's a manifestation of his own hatred blah blah blah. While he's holding his dying sister in the snow and the group of demons that has manifested from his hate is catching up, the sister tells him he has a choice--kill all the demons or come to terms with his own violent nature. Deneb, in pure Deneb fashion leaves his sister and slaughters all the demons. When he turns back to look at her, his hatred has made her a demon as well. Good. Job. Deneb.

This was such a fantastic game! I want to give mad props to Ilya and Colin for creating funny, interesting, and compelling characters. It was a pleasure to antagonize ;)

Did I miss anything? Does anyone want to comment on how the mechanics helped us do awesome stuff?

We had Ice Ligers, Messenger Frost Doves, the briefchest, the compass that points to important stuff, a sassy hot-dog vendor... This game had everything.
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