addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramlinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

How do you pick an engine?

  • 6 days ago · 5:30 PM
  • This location is shown only to members

For a new project, choosing the right game engine can be a daunting choice. Will I be locked in? Which one is right for my gameplay? Most of the time, we don't get to make that choice, tech is already there. When is it worth it to improve or build tech in-house and when should we seek commercially available ones? What are the trade offs? How can we bench engine tech? 

In this meetup, we will propose a framework to tackle these problems and help solve them. Participants should come out with a clearer sense of all the moving parts that make a great game engine. 


Guest speaker Liko-Paul Pinsonnault has been working for over 12 years in the games industry, from in-house middleware to AA and AAA engine, mostly for console titles. 

He joined Wargaming in 2016 as Technical Director where he focuses on engine related technologies and development across multiple studios. Liko started as a physics programmer in 2005 and in 2010 he joined Ubisoft Montreal as a lead programmer in their Technology Group, where he focused on physics related tech. In 2012, he joined the dark side and went in production to directly deliver AAA titles as lead engine programmer. 

He has participated in a number of titles such as Teen Titan, Monster House and Happy Feet on GameCube, Xbox and PS2; WET, Ghost Recon Future Soldier on X360 and PS3. He shipped Just Dance, Assassin's Creed Unity, Rainbow Six Siege on X360, PC, XboxOne and PS4. 

Agenda

5:30pm – Guests arrive and network

6:00pm – Hello and introduction to speaker 

6:10pm – Presentation from Liko  

7:00pm – Network/closing 

*NOTE: Due to the building being locked at 6pm, please arrive before 6pm.


Join or login to comment.

  • Anthony O.

    Had a great time, the talk was insightful and met some amazing people!

    1 · 5 days ago

    • Tonya K

      Hi Anthony. Thanks for coming last night, we're glad you found the talk insightful! We hope to see you again.

      1 · 5 days ago

  • Pedro B.

    Very nice place, nice food and drinks and the speak was great. Thanks guys

    3 · 6 days ago

    • Tonya K

      Thanks for coming Pedro. We are glad you enjoyed the meetup. We hope to see you again!

      5 days ago

  • Trent B.

    Bugger, I wasn't able to attend :/ How was it ! Is there any where I can see the slides/talk?

    5 days ago

    • Tonya K

      Hi Trent, sorry you couldn't make it. If you would like to see the slides please email [masked]

      5 days ago

  • Liko-Paul P.

    Hi ladies and gents, email if you want the slides. [masked]

    5 days ago

  • Hong Hee T.

    Is there a mobile number to call if there is traffic jam and I arrive after 6 pm?

    February 20

    • Tonya K

      Yes, there is a number you can call. I will send it through to you just in case.

      February 21

  • Carman H.

    Is the topic VR related?

    February 20

    • Liko-Paul P.

      Not specifically, we will be exploring game development pipelines for any genre. We can discuss VR as part of Q&A

      February 21

Our Sponsors

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy