Join your fellow Tampa Bay game developers, artists, and designers to socialize and discuss what's going on in the local game development community.
If you would like to give a short presentation or show your project, please contact the organizer.
Free food will be provided.
Mark Wahnish will talk about developing performant games in Unity. He will discuss draw calls and how they impact rendering performance, methods within Unity for reducing draw calls, and other factors that may lead to increased render times. The discussion will also include walkthroughs of Unity tools used to debug performance issues.
There will likely be extra time at the end, so feel free to bring your projects in to show off!