Monday Monthly: Creating an abstract lerping class


Details
Join your fellow Tampa Bay game developers, artists, and designers to socialize and discuss what's going on in the local game development community.
If you would like to give a short presentation or show your project, please contact the organizer.
Free food will be provided.
Matthew Scofield will talk about how to setup and implement an abstract lerper class which can use Unity animation curves to "animate" anything.
He will show examples on moving, color tinting, and scale manipulation.
This will talk will cover concepts that use inheritance, function overriding, and heavy use of the mathf.lerp, and if there is time Unity Actions and delegates.
The point of this talk is to give people a base of a tool and the understanding of how to use it. The tool itself is a wonderful asset to have when adding finishing touches to any effect. It will allow people to quickly and easily add jiggles, pops, and highlights to any object in Unity.

Monday Monthly: Creating an abstract lerping class