[IGDA Albany] Game Design and VR: Designing for a New Medium

![[IGDA Albany] Game Design and VR: Designing for a New Medium](https://secure.meetupstatic.com/photos/event/9/7/b/f/highres_466418847.webp?w=750)
Details
IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Chris Caulfield, and he will provide the talk, “Game Design and VR: Designing for a New Medium.” The presentation will provide a list of unique game design challenges VR brings to the table.
The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.
Talk Details
In this talk, Chris will discuss game design in the exciting medium of VR. The main focus of the talk will be on the unique constraints of designing games for VR compared to designing non-VR games, as well as how to design within these limitations. He will also describe design issues he has noticed in popular VR games and explain why you should avoid them
About the Speaker
Chris Caulfield is a lifelong gamer with a love of analyzing what makes good games good and is a passionate programmer. He is combining these talents for his first venture into professional game development as a co-founder of Catapult Games, a VR game development company. Chris is the lead designer and game director for Catapult Games' first title, Don't Look Down, a VR climbing game inspired by classic platformers like Super Mario Bros.

[IGDA Albany] Game Design and VR: Designing for a New Medium