The technical artist is a new concept and role in the game, visual effects and film industry. Technical Artists act as a link between the artists and the programmer throughout the different stages of the production pipeline. Game and Visual effects studios worldwide may have a different idea of what a technical artist's roles and responsibilities are, however, their main area of focus is to integrate art assets into a game without taking away either the artistic vision or going beyond the technical limits of the platform. This role requires someone who is not only artistic (as in, can draw or sculpt, design etc.), but also has more technical skills (like rigging and programming) as well. In a nutshell, Technical Artists hold several skills. These skills may include 3D modelling, Animation, Rigging, Effects and dynamics. Most of all they know programming and visual scripting in a variety of 3D applications and game engines.
This group is established to provide a great networking opportunity for the Technical Artists in Vancouver, BC and to provide a platform for Thought Exchange, Sharing Ideas, Discussing Projects and Work, or just get together and chat over a glass of beer.