What's happening out there in the wider world of gaming? What's it like for non-educational games developers, and what can we learn from them?
For our next #LEGup, come and hear about some of the finest, brightest, strangest ideas from the indie games sector and get inspired. There will be a chance to play some of the games as well as time for a drink and a chat afterwards at the pub.
Ricky is a co-founder of London-based game development studio Honeyslug (http://honeyslug.com), and Wild Rumpus (http://thewildrumpus.co.uk/) - a collective who run public videogames events. His last three games were Frobisher Says for PS Vita, Tenya Wanya Teens (http://tenyawanyateens.com/) ("a coming-of-age tale about love, hygiene, monsters and finding discarded erotic magazines in the woods" or "a silly party game for two players, each grappling with sixteen buttons" and Hohokum for Playstation, which he will be bringing along on the night.
Holly (http://www.hollygramazio.net/)works at the intersection of game design and other cultural forms, with a particular interest in games for public space, events, and installations. Most of her games have some sort of physical element. In addition to creating her own games, she curates events for physical games, and in her previous role as Lead Game Designer at Hide&Seek (http://hideandseek.net/) led on projects ranging from the New Year Games to 99 Tiny Games
Paul (http://paulcallaghan.net/)is a creative producer, developer, writer and teacher who has made digital and physical games, directed an independent games festival, curated public events and exhibitions, and designed education programs. He currently teaches games design at the University of East London.
The emergence of indie game development changed not only the boundaries between industry & individual makers, but also the boundaries between games & cultural institutions, education, and the public. Paul's talk will trace some of the paths through and between those boundaries, and look to how the shifting state of games might evolve in future.