What is the connected world we want? And how can we enable it?
The Internet of Things discours is riddled with grand visions and utopian promises on the one hand, and critical perspectives, stories of failure and dystopian visions on the other.
In this Salon we want to take a deep dive into the near and far future of IoT, research different roadmaps and explore the actions needed to further them. We want to provide inspiration to current practitioners, and give them actionable ammunition in their practice of making the best IoT.
The Salon will include a workshop, followed by presentations/drinks.
[masked] ThingsCon Workshop Roadmaps
You are invited to take part in a workshop to discuss future thinking to new developments in NB-IoT infrastructure, and more in general the shift towards ubiquitous low power IoT networks coming true.
What are the best models for network providers to stimulate human centered IoT product development? Who are the different players and what are their roles in the ecosystem of connected products? What role do intermediaries play? The results of this workshop will be shared in the evening program.
Please RSVP for the workshop here! (https://www.meetup.com/Thingscon-Salon/events/237700092/)
[masked] ThingsCon Salon Presentations
Interested in learning more about roadmaps and ways to get there? Join us for a series of presentations, networking and drinks. Free pizza is part of the deal.
Christian Beaumont, Social Magnetics
The Social Magnetics Network Object Model is a modern, scalable and light-weight reactive platform for connecting people, places, services and devices across space and time.
Joe Fletcher, Raft
Joe Fletcher of Raft Collective will look into the future and the social impact beyond smart home. What is the societal impact of IoT and which new business models emerge that we can use in our current future strategies.
Joe Fletcher is a co-founder and Executive Creative Director at Raft with 15 years experience in corporate design management and consulting. He works focusing on designing connected experiences for companies/brands. His previous leadership roles include Creative Director at frog design, and management roles at Microsoft and Intuit.
Joe regularly speaks on design at universities and conferences in the EU, N. America, and Asia. He led work at Microsoft creating the first touch based applications for Windows 7 and other programs at Microsoft Surface. His most recent work includes managing the user experience of IKEAs transition into the Smart Home space, and has designed connected technology experiences at Microsoft, Huawei, and VW.
Lily Kollé, Raft
Lily is Raft's senior UX designer and design language system expert. Her career began in-house, designing concept laptops and software experiences that integrate across devices, setting up her love for design languages across touch points. She looks at how experiences scale across screens, voice, and physical spaces, and how holistic UX brings products and services together to create better business strategies.
She has worked internationally from the US, to Australia, to the EU, as a design consultant and UX strategist for a wide range of clients such as Philips, ING, Intel, the Red Cross, and NHS.
Paul Skinner, Tellart
Creative director, Tellart
Paul Skinner is Creative Director of Tellart in Amsterdam. Paul has overseen a broad spectrum of interactive experience design projects, including early-stage product development, global communications campaigns and large-scale interactive exhibitions. Tellart’s work has won many top awards including Cannes Lions, SXSW Experimental, IxDA, Webby, D&AD Yellow Pencil, AIGA Case, Core77 and recently the 2016 Cooper Hewitt National Design Award.
After studying new media art in the early 2000’s, Paul went on to pursue physical computing and web/app development in digital production studios Digit London. Branching towards advertising, he kindled the practice of Creative Technology in top London Creative agency Wieden+Kennedy, and subsequently in W+K Amsterdam as Creative Technology Director. Since producing Tellart’s Museum of the Future project in Dubai, and then opening Tellart’s New York studio, Paul is now once again based in Amsterdam, leading projects for clients around the world.