6:30 Arrive and demos (Message us if you want to bring a demo)
7:00 Welcome, Unreal and Community News
7:15 Speaker 1: David Wyand, Gnometech Inc.
“An Approach to Building a Character’s Locomotion Art and IK for a Multiplayer VR FPS”
In VR when you’re only tracking a head and two hands, it can be difficult to present a full body character to other players that supports various modes of locomotion, along with IK-based arms that don’t penetrate the body. And to do so with minimal network traffic. In this presentation, David Wyand will share his approach to solving this problem while working on his WW2 VR FPS, The Field, using art, Blueprints, and code.
7:45 Ignite talks - Please message us if you would like to do a 5 minute ignite format talk (What’s that? Message us for the rules)
8:00 Move to Firken bar next door on Bloor