A Sound Strategy: Designing Invisible Experiences


Details
The thing about audio is, it’s only noticeable when it’s bad. How might we design a seamless audio experience? Join us for a panel discussion with members of the product design team at Shure. We will dive into how we position our products for our many users from the half-time stage at the Super Bowl, to mobile journalists on the go, to audio enterprise managers. We will discuss how we are constantly striving to align hardware and software needs and functionality to provide a holistic package for users.
Shure will host and provide non-alcoholic drinks and catering from Panera. Space is limited, please RSVP only if you plan to attend.
Accessibility info: Our office is wheelchair accessible via elevator and there are gender-neutral wheelchair accessible bathrooms available. Our speakers will use mics to amplify our voices; there will be no ASL interpreters or live captions.
Shure Inc. is a leading manufacturer of microphones for live, touring, and studio applications. Whether you are a musician, audio engineer, lecturer, broadcaster, videographer, sound contractor, content creator, or music lover – Shure has an innovative audio product that helps you define your sound. As our founder S.N. Shure said, “We know very well that absolute perfection cannot be attained, but we will never stop striving for it.”
PANEL
Yunyi Wang - Facilitator
As an experience designer, Yunyi works on various types of product experiences, including wireless products, mobile applications and enterprise products. She believes that design should solve problems, and that the best experience always remain unnoticed. Coming from a film school background, Yunyi still love going to the movies and binge-watching shows on Netflix when she’s not wrangling with Axure and Sketch.
Panelists
Wei Chen is an experience designer who focuses on mobile applications and listening experiences. He specializes in user experience design, user research, and agile concept development for software and hardware, which he draws from his background in mechanical engineering and a Masters in Integrated Innovation at Carnegie Mellon. In his free time he enjoys music and playing guitar.
David Clayton is a experience designer focused on the art direction and execution of their design system. He strongly believes that attractive things work better, while that which is essential is invisible to the eye. David has a passion for asking questions, making art and music, and being a good dad.
Carol Lee is a product designer, focusing primarily on designing some of Shure’s native mobile applications. With a degree in graphic design from UIUC, she focuses equally on UX and visual design. Starting her career off as a visual designer for Motorola Mobility, she transitioned to UI design while there, before making her way to B&N Nook and finally Shure. In her spare time, she likes to work on personal design projects (usually of the non-digital variety) and is a music enthusiast.
Noah Liebman is a product designer and a doctoral candidate at Northwestern University. His focus is at the intersection of UI and data visualization, mostly in the context of software for professional wireless microphones. Growing up in his dad’s recording studio, studying electrical engineering (DSP & wireless comm. systems), and getting a master’s (and almost-Ph.D.!) in HCI have all come in handy for this role. When not working in OmniGraffle, JavaScript, Python, or LaTeX, he plays sax and guitar in a cover band.

A Sound Strategy: Designing Invisible Experiences