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Modo is an integrated modeling, sculpting, animation and effects package. This 3D tool also has a simple efficient art pipeline into Unity.

This month, special guest Wes McDermott (http://the3dninja.com/) joins us to share his expertise with both Modo and Unity.

Many of you may recognize Wes as the author of a book I have often referred to Creating 3D Game Art for the iPhone with Unity (http://www.amazon.com/Creating-Game-Art-iPhone-Unity-ebook/dp/B004H1TBKS/ref=sr_1_2?ie=UTF8&qid=1390086049&sr=8-2&keywords=wes+mcdermott). He also wrote Real World Modo (http://www.amazon.com/Real-World-modo-Authorized-Trenches/dp/0240811992/ref=sr_1_1?ie=UTF8&qid=1390086049&sr=8-1&keywords=wes+mcdermott). His blog at 3D Ninja (http://the3dninja.com/blog/) provides a wealth of information and tutorials for Modo, Maya, Substance Designer, Unity, and more.

Come join us for Modo Madness - an evening with one of the great 3D veterans from the industry!