DUUG #12: Planet of the DUUG!
Details
IMPORTANT: RSVP ON THE MEETUP PAGE TO GAIN ADMISSION ON THE DAY. PLACES ARE LIMITED TO MAX 50 ATTENDEES!
THE TIME OF THE MACHINES HAS COME! Spinning, floating, marching like cubes, their eerie advance cannot be stopped- or even herded! Quick - into the time machine! We need to go back to February's DUUG - only Test Driven Development can help us now!
This DUUG is happening on Weds the 22th of February from 6.15-10.00pm!
This month DUUG lounges expansively in the chique, hip and oh so very friendly chambers of the Liquor Rooms, deep beneath the Clarence Hotel at 6-8 Wellington Quay, Dublin 2!
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Map here (https://goo.gl/maps/3mrQtiX9s662). Website here (http://www.theliquorrooms.com/)(scry our venue using some unholy witchcraft we call... THE INTERNET!).
Andrew O'Connor has been a software developer for almost 15 years, spending most of that time consumed by important technical questions such as "How does make program" and "Is this thing on?". Seven years ago he made the leap from enterprise dev to game dev and now works as a contractor on all sorts of projects from AR/VR games to console ports. In Presentation A, Andrew will champion good programming practices and give us an introduction to the mysteries of Test Driven Development in Unity!
Then at 8 pm, Bryan Duggan (Computer Science lecturer at DIT, AI programmer on DEEP) will demonstrate Forms, a Unity framework he has been developing for procedurally generating various types and systems of living creatures in games and virtual reality. Using Forms it is possible to create a large variety of creatures including snakes, whales, octopuses, jellyfish, schools of fish and flocks of birds. Perhaps even DUUG attendees? In Presentation B, we shall see...!
Stick around for our playtesting session and 5-minute open mics! There's plenty of time to hang out, have some fun and maybe find an answer to that Unity problem that's been driving you a wee bit mad. We've all been there.
If you're bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There's nothing like a little friendly competition to get people queuing up to take another crack at your game...! (And if you'd like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!)
Thanks to everybody who answered our Questionnaire at https://docs.google.com/forms/d/e/1FAIpQLSc9Wf7wvVoA7jbtIj0muPnaEtUCK0PG5KYqazoN41pqGGjZ-g/viewform . We'll be closing this in two days time, so if you want the opportunity to tell us more about how we should do DUUG - get in there quick!
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Intergalactic cooperation is the theme of February as it is EVERY FEBRUARY and has been EVERY FEBRUARY. For Tutorial Club, ingest the tutorial below, fellow human:
https://unity3d.com/learn/tutorials/projects/2d-ufo-tutorial
RSVP, ASAP! We'll see you there!
-- Rev & Ale
We're always looking for new topics, speakers, questions or feedback on the event - please feel free to contact us through any of the means below:
https://www.meetup.com/Unity3dDublin/ http://duug.ie
@DublinUnityUG https://www.facebook.com/DublinUnity3dUserGroup
https://github.com/DUUG http://steamcommunity.com/groups/dublinuug
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