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As usual, we'll have community news and updates. With the upcoming Global Game Jam at the end of the month, we'll be talking about lots of game jam related topics. We'll also have tips, tricks, and resources for getting the most out of a game jam. If you have something to contribute to that as well, we'd love to hear about it! Dylan Bennett will be talking about a procedural generation technique called Wave Form Collapse for making extremely compelling procedurally generated content, including entire levels. As usual, if you have a project you'd like to show, bring it! We'd love to see. :)

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