• PIGSquad Using ProBuilder with Unity Workshop with Wes

    Online event

    Expand on your knowledge in Unity by making 3D environments with Wes, our friend from Portland Indie Game Squad! Use ProBuilder to quickly design, prototype, and playtest levels in a unique hybrid of 3D modeling and level design tools. To install ProBuilder and ProGrids before the workshop, open Unity and… 1) Go to Window > Package Manager 2) Search for and Install ProBuilder 3) Go to Advanced > Show Preview Packages, then Install ProGrids This workshop will consider Unity version[masked]f1, though it’s likely that many Probuilder features have been unchanged in more recent versions. Each workshop will run for a few hours. The workshop will be broadcast live on PIGSquad's Twitch channel: http://twitch.tv/PIGSquad Workshop participants must follow PIGSquad’s Code of Conduct in chat: http://pigsquad.com/code-of-conduct

  • PIGSquad Intro to Unity Workshop with Daniel

    Online event

    Join our friend Daniel from Portland Indie Game Squad (PIGSquad) as he walks us through the basics of Unity, learning the interface, game logic, and how to follow along to make your own simple game! If you are interested in following along, please download and open this Unity project before the workshop starts: https://drive.google.com/file/d/1vona32aUf0KFEa0Ptt68qJQuRQS8Z1-y/view?usp=sharing This workshop will use the latest version of Unity, which you can download here: https://unity3d.com/get-unity/download The second workshop, on Sunday, will be at the same time (2pm-4pm) and will cover ProBuilder. Each workshop will run for a few hours and will be broadcast on PIGSquad's Twitch channel: http://twitch.tv/PIGSquad Workshop participants must follow PIGSquad’s Code of Conduct in chat, which can be found here: http://pigsquad.com/code-of-conduct

  • UnityPDX (Online) Monthly Meetup! (Virtually over Zoom!)

    Sorry for the late details, but yes, we are doing the meetup virtually again this month. You will get the Zoom invite info after you RSVP. In addition, Portland Indie Game Squad is hosting a virtual Unity workshop this weekend! A separate meetup event will be created for that.

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  • UnityPDX Monthly Meetup! (via Zoom!)

    Online event

    Sorry, everyone! I had thought I had canceled this meetup already, but seeing in the comments that there are still people interested in attending remotely, we'll do it with Zoom! :D If you'd like the invite details, RSVP and you'll get the details!

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  • UnityPDX Monthly Meetup!

    Wacom Experience Center

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  • UnityPDX Monthly Meetup!

    Wacom Experience Center

    We're going to be covering games made during Global Game Jam! If you made a game during Global Game Jam a few weeks ago, bring it! We'd love to see what you created and have you speak a bit about your development process! For example, Dylan Bennett will be talking about the first-person tower defense game he created and some specific tools he used that made this much easier to do in that amount of time. Also, remember that Portland Indie Game Squad will be having their big Global Game Jam Showcase Event just two days later! If you haven't signed up to showcase your game at that event, do it now! This meetup will be a great chance to maybe get a trial run having it front of people to see if anything needs to be fixed.

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  • UnityPDX Monthly Meetup!

    Wacom Experience Center

    As usual, we'll have community news and updates. With the upcoming Global Game Jam at the end of the month, we'll be talking about lots of game jam related topics. We'll also have tips, tricks, and resources for getting the most out of a game jam. If you have something to contribute to that as well, we'd love to hear about it! Dylan Bennett will be talking about a procedural generation technique called Wave Form Collapse for making extremely compelling procedurally generated content, including entire levels. As usual, if you have a project you'd like to show, bring it! We'd love to see. :)

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  • UnityPDX Monthly Meetup!

    Wacom Experience Center

    In addition to regular community news and announcements, Dylan Bennett will be talking about the new Unity/Oculus VR course that's now available. Everyone is welcome to bring something you're working on to show off, get feedback, etc. If you have something you'd like to show or bring, by all means do so!

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  • UnityPDX Monthly Meetup!

    Wacom Experience Center

    We'll have the usual community news and announcements. In addition to that, Seanna Musgrave is going to give a short talk about Game Workers Unite Portland. Dylan Bennett will be bringing a couple of Oculus Quests for people to try and talking about what it takes to start developing for the Quest. Cameron Stallings will also talk about getting to know PlayStation’s “Dreams” and dive into exploring how spatial controls can come to game engine interface. We'll also have a couple presentations from members on personal projects, such as a skin system for Unity.

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  • UnityPDX Monthly Meetup!

    Wacom Experience Center

    The details of this event are yet to be announced. Stay tuned!

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