Next Meetup

Christian Allen of Epic Games: Using licensed Assets
REGISTER ON Join IGDA Seattle for a talk by Christian Allen from Epic Games on tips, tricks, and recommendations for using licensed content from sources like Unreal Marketplace, Unity Asset Store & TurboSquid in your games with a demonstration project built entirely with marketplace assets. Christian Allen is an experienced and BAFTA award winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own development studio, Serellan LLC, which shipped the Kickstarter funded Takedown: Red Sabre on PC and XBLA in 2013/2014, and an independently published Steam Early Access title, Epsilon, on Steam in late 2015. Christian also shipped a VR simulation of being a blind person based on a "This American Life" story, Hotel Blind, in 2016. Event Schedule: 7pm: Doors open - trickle in and have some snacks. 7:30pm: The talk will begin. 8:30pm: Networking, mingling, and Q&A. 9pm: As a courtesy to the time of our generous hosts, we'll be out the door at 9 sharp. Venue Accessibility: Against Gravity has limited street parking around their office, and nearby paid lots/garages. The nearest bus stop is on 1st Ave & Wall St, served by route 29. Our event will be hosted on the second floor, and you will need to buzz in at the call-box. Unfortunately, the venue is accessible by stairs only.

Against Gravity

87 Wall Street · Seattle, wa

    Past Meetups (26)

    What we're about

    A group of us wanted something between a lecture and social event, so we created a casual discussion format that lends itself to in-depth exploration of the many fields of game development. On our first meetup we had 4 different people explain their method of moving a sphere up and down in 3d space for Unreal Engine 4. The broad range of methods for something so simple encouraged us to keep opening similar conversations so that the most veteran C++ devs, beginner Blueprinters, sound designers, and artists could all learn from others’ expertise.

    If you learned something cool lately in game development: come share it!

    If you are struggling with something in game development: come share it! We love to help!

    if you’re looking to network, what better way than to see how people work on particular tasks.

    Most of the regulars are indie UE4 developers and artists, but we do not discriminate. I once showed off a Unity C# tutorial using UE4 Blueprints. After watching demos of UE4 materials another member went back to find similar features in Autodesk Stingray. Our talk and tips can usually be applied to many different software packages.

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