Next Meetup

Quaternions Are Friends, Not Food: Pro-Tips for Understanding and Usage
"Since Hamilton’s discovery in 1843, the mechanics of quaternions for 3D rotations have been a mystery to almost everyone. In the past couple of decades, with the emergence of modern game technology, developers have begun to value them more and more. Now they appear in every commercial and proprietary game engine, in some form or another. Many developers ask: How do they actually work? Why should I know more about them? How do I use them to improve my code, design, and art? This talk will explore a handful of easily digested pro-tips that place quaternions in any nutritious breakfast." Dan Buckstein is an Assistant Professor for Game Programming at Champlain College.

Farrell Hall

210 Colchester Avenue · Burlington, VT

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    What we're about

    Vermont Game Developers is dedicated to bringing together local video game developers to socialize and collaborate. Each month we host a talk and a series of quick show-and-tells. Talks may be on a technology, a game in development, or an analysis of an existing game's design. Please suggest a talk! Show-and-tells have local developers to show off their current prototypes, observe reactions, and receive feedback. See what other local game developers are working on!

    Game developers includes all individuals with skills or aspirations in game design, programming, animation, 3D modeling, music, sound design, story telling, voice acting, project management, or any other craft related to producing a video game. Game enthusiasts are also welcome.

    Join the ongoing conversation on http://slack.vtgamedev.com .

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