• Tools Spotlight: Playmaker - Visual Scripting

    Join us at the Deloitte Digital office in Rosslyn, VA. Learn from Josiah Hunt about the powerful visual scripting tool: Playmaker. It has been used in many AAA and indie titles from Hearthstone and Hollow Knight to Inside and The Forest. Create full games with no code, or speed up your dev process and skip writing custom FSMs and behaviors with this bestselling tool. 6:30 - 7pm - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - Playmaker Tutorial with Josiah Hunt 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos When arriving, there will be helpers to escort you from the lobby up to the correct floor. Bring in your projects to demo! We can help facilitate hardware and testing documentation if you let us know beforehand.

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  • Make a VR Game: Project Choices & Pipeline

    Brightline Interactive Studios

    Terry Felegie will present the first part of a multipart talk on the process of making a VR game. This game will be developed as the talks continue and will be available for testing to see the impact and effects of what the talks describe. We'll also be talking about the state of the meetup and how we want to shape it moving forward. We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va, 22314. Can't make it? Watch the meetup live on youtube : https://www.youtube.com/channel/UCWqVUDta78I3U3GtmMtbhEg Some food and drinks will be provided. 7:00 - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - Presentation 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos

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  • GDC Unity Keynote Watch Party

    Brightline Interactive Studios

    We will be getting together to watch Unity's live keynote from GDC. We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va,[masked]

  • Project Tiny: A Unity runtime for instant games and playable ads

    Brightline Interactive Studios

    Join this session to learn about Unity's tiny runtime, what it is, how it works and how can you use it to create Instant Games and Playable Ads. We will be joined remotely by Arturo Nunez. Arturo works at Unity Technologies as an Evangelist for games. His role means helping developers in the Americas to be successful using Unity. 7pm - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - Project Tiny discussion with Arturo 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va,[masked]

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  • Unity 2018.3 Prefab Workflow discussion

    Brightline Interactive Studios

    Andrew Mshar will present about the new prefab workflow in Unity[masked] We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va, 22314. Can't make it? Watch the meetup live on youtube : https://www.youtube.com/channel/UCWqVUDta78I3U3GtmMtbhEg 7pm - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - Prefab discussion 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos

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  • Unite 2019 Discussion

    Brightline Interactive Studios

    Andrew Mshar will lead a discussion about the current state of Unity based on updates from Unite 2019 in LA. This will include discussions about the new Entity Component System (ECS), Scriptable Render Pipelines (SRP), the Input System, and more. We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va, 22314. Can't make it? Watch the meetup live on youtube : https://www.youtube.com/channel/UCWqVUDta78I3U3GtmMtbhEg 7pm - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - State of Unity discussion 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos

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  • Unity Editor Scripting

    Brightline Interactive Studios

    Andrew Mshar and Terry Felegie will discuss Editor Scripting. This is not just programming in C#! With Unity3D you can script the editor itself, which allows you to create a range of tools for yourself or your team including more customized inspector windows and widgets, build customization, and much more. We'll cover some of the basics to get started with editor scripting, provide some examples we've used in our work, and discuss other good use cases. We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va, 22314. Can't make it? Watch the meetup live on youtube : https://www.youtube.com/channel/UCWqVUDta78I3U3GtmMtbhEg 7pm - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - Editor Scripting discussion 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos

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  • Handheld AR, Entity Component system, C# Job system and Burst compiler

    Brightline Interactive Studios

    Unfortunately, our original speaker had an emergency come up. The new info for the presentations is: Evangelist: Dan Miller Talk Info: -Handheld AR: Learn about what's happening with ARCore and ARKit. How to get started building interesting AR apps with unique tips on design and interaction. Learn about what new features are coming out and how to start building for them today! -Entity Component system, C# Job system and Burst compiler. The future of development in Unity using data-oriented design. Learn how to write high-performance code by default and start taking advantage of the new API's and systems built for Unity 2018 Bio: "Dan Miller was first introduced to Unity in college and worked on indie game projects until landing his first job developing mobile games published by DeNA. After spending several years in game development, he became interested in virtual reality and began developing small VR projects. Soon after, he worked as a VR Programmer for Colopl Ni on multiple titles - including Cyberpong - which has been featured in VR arcades around the world. He is excited to continue working with new and emergent technology and looks forward to helping others create unique, compelling experiences in the virtual and augmented reality space." Let me know if there's anything else you need from us! I'll begin setting up our website to direct to your meetup page.

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  • Scriptable Objects Discussion

    Brightline Interactive Studios

    Andrew Mshar and Terry Felegie will discuss Scriptable Objects: What they are, when, how, why to use them, and how to think about them if you are used to other ways of architecting projects. We will be meeting at Brightline Interactive's office at 113 S. Columbus St. Suite 400 Alexandria, Va, 22314. Can't make it? Watch the meetup live on youtube : https://www.youtube.com/channel/UCWqVUDta78I3U3GtmMtbhEg 7pm - Doors Open / Demos 7:15 - 7:30 - Networking / Demos 7:30 - 7:35 - Introduction 7:35 - 8:45 - Scriptable Objects discussion 8:45 - 9:00 - Open Floor 9:00 - 9:30 - Networking / Demos

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  • The Beginner's Guide To Collaborating With A Game Writer

    Brightline Interactive Studios

    The Beginner's Guide To Collaborating With A Game Writer, How To Hire Them, & How To Make Sure You Don't Blow Your Project To Smithereens In The Process Getting a shmancy word chooser to weave the ultimate questy quest on your game may sound as easy as paying them and telling them your dream, but oh ho ho, au contraire. There is often a natural knowledge gap between the tech based project lead, the team, and the artsy fartsy ambiguous and qualitative assets of the writer. Making narrative a goal in your project brings about a number of production and collaborative challenges that beginners and experienced devs have to tackle in order for solid narrative to work. Add to this the collaborative troubles often faced when meeting a writer with the world's common biases, and you could find that your story pal is struggling to get the words out and the rest of the team is starting to get annoyed. All this can be managed and leveraged effectively, so let's get you some learning. This talk will focus on game writing, but most of the advice can be applied to adding writers to any collaborative project. Topics in this talk: Story Math: Estimating how much writing will be in your game and how much it might cost, discussing real writing process, dispelling prescriptive fiction theory, and inserting narrative into your production plan. About the speaker: David J. Tiegen has five years experience as a game writer, designer, and producer creating for various projects and is currently working on an ARG, a kinetic novel, and DwarfCorp. He most recently helped write and edit a lost phone game called Simulacra, which won the Best Mobile Game Indie Prize at Casual Connect 2018. He has a writing degree, a background in theatre, music, and comics, and is often thought of as a "Boston Dev" due to his years working in the Boston indie scene. You can find more info about him here.

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