This month we finish the rotating dice in raw WebGL, then do the same in Three.js and Babylon.js for comparison.
A laptop with a browser that supports WebGL (http://get.webgl.org/) (get.webgl.org (http://get.webgl.org/)) and your favourite editor.
Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)
If you're planning on attending, please RSVP and register on the Skills Matter site (https://skillsmatter.com/meetups/6500-back-to-basics-part-2-webgl-three-js-and-babylon-js).