An introduction to WebGL and shaders (GLSL), for those who have no experience of WebGL. In this session we'll cover the WebGL basics – set-up, basic interaction and simple animation.
The aim is to program a dice the user can "roll" with the mouse.
I'll keep the maths to a minimum (no quaternions, honest).
The demo code from the first workshop should provide a good foundation, but there will be plenty of pretty (and hopefully informative) slides available... quite probably on-line "handouts".
Arrival from 6:15 for a 6:30 start.
A laptop with a browser that supports WebGL ( http://get.webgl.org/ ) and an editor.
If you're planning on attending please RSVP and register on the SkillsMatter site (https://skillsmatter.com/meetups/7041-introduction-to-webgl).