Intro to Leveraging Unity3D for Cross Platform Deployment in Mobile and VR/AR


Details
Understanding the concepts of cross-platform capability with Unity3D that will help guide you and your clients on a virtual journey to the next transformation in our technical market.
Gain a quick overview of XR -
Learn about the three types of XR: Virtual, Augmented and Mixed Reality. Understand the difference and why it is important to both non-IT and IT audiences. Learn how to integrate certain SDKs for certain Platforms with high code reuse
Each platform has its own unique issues and interfaces design issues. Discover the integration of certain SDKs per platform while keeping 90% of your code and scenes intact. Focus on VR/AR and Mobile.
Learn from experiences in the field -
Focus on one or two major projects that demonstrate a business challenge and how it was solved with Unity3D.
About our Presenter - Matt Fedorovich
https://www.linkedin.com/in/matt-fedorovich-45757632/
We have invited Matt back to our WWC chapter after he gave us a wonderful hands-on Hololens demo at the MS store last year. Matt will share his expertise and excitement for the AR/VR/MR space. Matt is one of the few developers in this space. He wants to help build up our Tampa Bay tech AR/VR/MR space. This is the first of 3 AR/VR development series. This is an intro to AV/VR which will be followed by Intro to 3D then Intro to Unity.

Intro to Leveraging Unity3D for Cross Platform Deployment in Mobile and VR/AR