Gaming Industry: Gender Balance, Challenges and Trends Loading

Women In DevOps
Women In DevOps
Public group

Online event

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The panel discussion will look at demystifying the games industry, as our panel of influential Women in Games share with us their individual journeys in the games industry. We'll be talking about a bunch of topics including what it takes to succeed in the industry, how far we have come in achieving gender balance, where the industry is heading. We'll also look at technical challenges that come with building the gaming experience and infrastructure that supports millions of players from around the world

Our Panel
- Hayley Killengrey - Host and Chair at Women in DevOps
- Annie Barnett - DevOps Engineer at EA
- Christine Meynard - Development Manager at Riot Games
- Shelby Moledina - Co-Founder, COO, and Game Director for Double Loop Games
- Aurelie Le Chevalier - Lead Programmer at Thunder Lotus Games
- Jola Bolaji - Product Manager at Tic Toc Games

Itinerary (GMT+1):
8.00pm - 9.00pm - Panel Discussion
9.00pm - 9.30pm - Virtual Networking

Join the panel discussion here:

Join the networking here:
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Annie Barnett
Annie Barnett has 6 years' experience working in the technology industry in a variety of roles including test, test leadership, programming, level 3 support and DevOps. She moved to the games industry at the end of 2018 to follow her passion of bringing joy to others. She supports a number of titles within the Need for Speed franchise as a DevOps Engineer with Need for Speed Heat being her first released title. She spends most of her free time playing with her two rabbits, cross-stitching and playing World of Warcraft.

Christine Meynard
Christine Meynard has been in the technology industry for over 25 years and in 2019 stepped into the gaming industry as a Development Manager at Riot Games. Over the course of 25 years, she has held positions in all areas of the SDLC including Senior Software Engineer, Development Manager, Engineering Manager, and Director. She has worked on HR Cognitive Skills applications, U.S Government Election Voting Applications, and Game Deployment Pipelines, and Continuous Improvements. Christine is a strong believer in continuous education and has several Agile certifications. She has a passion for assisting other women with achieving their technology career goals through coaching, mentoring, and outreach programs such as Girls Who Code. Christine lives in LA with her two dogs (Sophie and Tyler). Outside of work, she enjoys researching and programming VR/AR applications, 3D printing, playing live music, and riding her motorcycle.

Shelby Moledina
Shelby Moledina is co-founder, COO, and Game Director for Double Loop Games. She has over 18 years of experience in the games industry, serving as Gameplay Engineer, Designer, Executive Producer, Head of Monetization, and Director of Product. She has shipped over 25 games of almost every genre and platform, at Pipeworks, ROBLOX, DeNA, and Warner Bros. She is currently leading development on a new, unannounced mobile title at Double Loop Games.

Aurelie Le Chevalier
Aurelie Le Chevalier is a lead programmer with over 8 years of experience in the games industry. She spent over 6 years at Ubisoft Montreal, working on titles like 'Child of Light' and 'For Honor' as a gameplay/AI programmer and then as a programming team lead. She is now working at Thunder Lotus Games as the lead programmer on an announced project. She loves teaching and has dreams of starting her own games studio someday.

Jola Bolagi
Jola Bolaji has been the product manager at Tic Toc Games for four years where, despite being KPI and data-driven, her motto has always been “players first”. With Tic Toc Games, she has had the opportunity to ship game titles such as Smurfs Bubble Story and Funko Pop! Blitz with publisher partners such as Disney, Sony & NBC Universal. Her favorite part of her job is the day-to-day management of live operations.