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Let's chat the day before Pax East starts. We can strategize about how to talk to game designers about accessibility.

Once a few people are on the call we'll follow a loose agenda:

  1. Introductions
  2. A quick intro to Universal Accessible Gaming by Gary, including SPLAT! metrics to assess a game.
  3. Coordinate one or two times to meet at Pax East

If this meeting time works for you, feel free to stop by for a few minutes.
Some of y'all may not yet be home from work, and others may be busy slaying inaccessibility dragons.

The Thursday of Pax East I'll be highly visible. If you can't see me at the event, someone with you probably will.

Future meetings of Accessible Gaming are likely to be in the late evening, which I hope will be more convenient.

Game Design
Disability Rights
Accessibility
Gaming
Conventions

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