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For this online event, we will have the opportunity to receive Woody Zuill and James Herr as speakers.

After a brief introduction of our community, Woody and James will deep dive on Software Teaming (also known as Mob or Ensemble Programming).

Abstract:
Software Teaming and AI: Thinking Together with AI
What happens when collaborative software development meets artificial intelligence?

In this session, we’ll explore how Software Teaming and AI can complement each other to accelerate learning, improve code quality, and strengthen team alignment.
We’ll share ideas about why teamwork is such a powerful way to create software, and why working with AI as a team is also worth exploring. I think of this as AI-assisted teaming — using AI collaboratively throughout the software development process, from ideation to deployment and beyond.
We’ll also examine some of the challenges. What worked? What didn’t? Where does AI help, and where can it disrupt shared understanding and collaboration? Most importantly, how do we keep humans at the center of the work?
Whether you’re curious about Software Teaming (also known as Mob or Ensemble Programming) or already experimenting with AI tools, you’ll leave with practical ideas for integrating both without losing the magic of thinking together.

Speaker Bios:
Woody Zuill | Woody Zuill is an Agile and Lean Software Development guide who has been programming computers for 40+ years. He is an originator and pioneer of the Software Teaming (Mob Programming) approach to teamwork in software development, and provides workshops, coaching, and training on team software development. He is also a founder of the "Beyond Estimates" discussion, and a frequent speaker at conferences and developer meet-ups all over the world.

James Herr | As a full stack engineer, James is passionate about how people and technology evolve together. He has helped advance mob programming practices, lead collaborative squads, and explored how AI can support smarter, more human-centered development. When he's not working on enterprise software, he's usually in Godot, creating experimental games and learning through play.

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