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AI in Digital Arts, Game Dev & Entertainment #2

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Hosted By
Ruben V. and Michiel H.
AI in Digital Arts, Game Dev & Entertainment #2

Details

Adres: Hangar K - Nelson Mandelapein 2, 8500 Kortrijk. De ingang bevindt zich onder de grote witte letters HANGAR K Parkeren kan op Parking Nelson Mandelaplein, recht tegenover de ingang. Op 10 minuten wandelen van Kortrijk Station

18u - 18u45: Pizza
18u45 - 20u45 : Talks
21u: Netwerk

AI to enhance digital creativity - Jeff Luyten (Uncanny)

In the world of digital creativity, harnessing the power of artificial intelligence is imperative for staying ahead. Uncanny creative studio believes in the potential of AI to enhance our creativity, whether through motion design, editing, or 3D animation.

In this session, Jeff will dive into real-world applications on how Uncanny leverages AI tools within projects to achieve results.

Through a series of case studies, he will highlight how Uncanny's application of AI not only accelerates production but also pushes the boundaries of creativity, allowing for the delivery of impactful visuals that resonate. The goal should be to empower creatives by augmenting their skills with AI tools, fostering an environment where technology and artistry coexist in harmony.

The many benefits of AI in product design - Thomas Valcke (Howest/ATOHMS)

For over 2 years, Thomas has integrated AI into his product design workflow, improving his visualizations, turbocharging the whole process and uncovering new creative possibilities. His session will center on a case study demonstrating AI's many benefits.

Immersive Live Visuals - Dylan De Waele (Howest DAE Research)
Dylan will give a preview of his work on real-time AI-generated visuals that will be used at an immersive live music event for WITT and Pothamus in the Ancienne Belgique.

https://www.abconcerts.be/nl/agenda/immersive-concert-witt-pothamus/a10Qw000000OEZlIAO

The Story of AI-generated virtual influencer "Bobbi Lee" - Hannes Coudenys (Hurae)

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AI in digital arts game development and entertainment BE
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