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AI in Digital Arts, Game Dev & Entertainment #3

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Hosted By
Ruben V. and Michiel H.
AI in Digital Arts, Game Dev & Entertainment #3

Details

Location: VRT, Brussel

HOW TO GET THERE:
- Follow these instructions (entry through security VRT): https://www.vrt.be/nl/contact/routebeschrijving/
- Parking: note that attending to the event does not automatically give you right of parking on the VRT parking. Use public parkings in the area, e.g. Leuvense Steenweg. (There was no option to reserve parking on the VRT premise due to construction works)

SIGGRAPH round-up: all the best of SIGGRAPH 2024
Glenn van Waesberghe (DAE Research - Howest University of Applied Sciences)

ACM SIGGRAPH 2024 is the yearly supreme conference on Computer Graphics & Interactive Techniques. This year has been bonkers. Luckily, Glenn took the enormous effort to delve through all the releases and will provide a digest of the most important new developments and trends.

Towards Immersive Video
Glenn Van Wallendael & Bert Ramlot (UGent IDLab-MEDIA)

For over a decade, IDLab-MEDIA has been pursuing the vision of fully immersive video. Glenn and Bert will provide insights into the current progress made possible by the recent advances in AI and discuss what is still needed to bring this vision to life.

Game engines @ VRT
Gregg Young (Head of Video Snackbar @ VRT Innovation at VRT)

Gregg will give a brief introduction on the use of game engines in VRT's multifunctional studio, which we’ll have the opportunity to visit in the evening. He will also share VRT’s vision on the future of gaming.

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AI in digital arts game development and entertainment BE
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VRT
Blvd Auguste Reyers 52, 1043 Brussel · Brussel