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Details

## AI World Modeling for Games and Animation

### Building 3D Worlds with AI Content Generation (AI 2.0)

When: Sunday, March 8, 2026 • 1:30–3:30 PM PT
Where: PVNET – Promenade PV Mall
550 Deep Valley Dr., Ste #289
Rolling Hills Estates, CA 90274
Host: Joseph Micallef
https://www.worldmakerworkshop.com/
Zoom: https://pasadena-edu.zoom.us/my/dmajoe

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## What this workshop is

This workshop explores the next phase of AI for games, animation, and visual effects:
World Model AI (AI 2.0) — systems that go beyond single assets and begin to understand space, structure, relationships, and environments.
Rather than focusing only on prompts or one-off 3D models, this session looks at how AI-driven 3D content generation can be used to build up entire worlds — environments, layouts, and interactive spaces — and how those worlds are assembled, refined, and made playable or cinematic inside modern engines like Unreal Engine.
This is an accessible, concept-driven, hands-on introduction aimed at artists, animators, game developers, and technologists who want to understand where AI is heading and how it fits into real production workflows.

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## What we’ll cover

### AI 2.0 & World Models

  • What “World Model AI” means — and how it differs from current prompt-based AI
  • Why spatial reasoning, constraints, and relationships matter for games and animation
  • How AI is evolving from asset generation to environment and system building

### AI-Assisted 3D World Creation

  • Survey of current AI 3D generation tools
    (what they’re good at, where they break, and how to use them safely)
  • Using AI for:
  • Environment blockouts
  • World layout and scale exploration
  • Early ideation and rapid iteration
  • Understanding limitations: topology, materials, scale, and performance

### Unreal Engine as the World Hub

  • Unreal Engine fundamentals for artists and designers
  • How AI-generated content fits into real-time engines
  • Turning rough AI output into:
  • Playable spaces
  • Cinematic environments
  • Animation-ready scenes
  • Why engines like Unreal matter as the convergence point for AI, art, and interactivity

### Production Reality Check

  • Where AI genuinely saves time
  • Where traditional skills still matter (a lot)
  • How to think like a world builder, not just an asset consumer
  • Ethical and creative authorship considerations

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## Who this is for

This workshop is ideal for:

  • Game designers and world builders
  • Animators and VFX artists
  • 3D artists and technical artists
  • Students exploring AI + creative tech
  • Anyone curious about the future of AI-driven world-building

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