AI World Modeling for Games and Animation
Details
## AI World Modeling for Games and Animation
### Building 3D Worlds with AI Content Generation (AI 2.0)
When: Sunday, March 8, 2026 • 1:30–3:30 PM PT
Where: PVNET – Promenade PV Mall
550 Deep Valley Dr., Ste #289
Rolling Hills Estates, CA 90274
Host: Joseph Micallef
https://www.worldmakerworkshop.com/
Zoom: https://pasadena-edu.zoom.us/my/dmajoe
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## What this workshop is
This workshop explores the next phase of AI for games, animation, and visual effects:
World Model AI (AI 2.0) — systems that go beyond single assets and begin to understand space, structure, relationships, and environments.
Rather than focusing only on prompts or one-off 3D models, this session looks at how AI-driven 3D content generation can be used to build up entire worlds — environments, layouts, and interactive spaces — and how those worlds are assembled, refined, and made playable or cinematic inside modern engines like Unreal Engine.
This is an accessible, concept-driven, hands-on introduction aimed at artists, animators, game developers, and technologists who want to understand where AI is heading and how it fits into real production workflows.
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## What we’ll cover
### AI 2.0 & World Models
- What “World Model AI” means — and how it differs from current prompt-based AI
- Why spatial reasoning, constraints, and relationships matter for games and animation
- How AI is evolving from asset generation to environment and system building
### AI-Assisted 3D World Creation
- Survey of current AI 3D generation tools
(what they’re good at, where they break, and how to use them safely) - Using AI for:
- Environment blockouts
- World layout and scale exploration
- Early ideation and rapid iteration
- Understanding limitations: topology, materials, scale, and performance
### Unreal Engine as the World Hub
- Unreal Engine fundamentals for artists and designers
- How AI-generated content fits into real-time engines
- Turning rough AI output into:
- Playable spaces
- Cinematic environments
- Animation-ready scenes
- Why engines like Unreal matter as the convergence point for AI, art, and interactivity
### Production Reality Check
- Where AI genuinely saves time
- Where traditional skills still matter (a lot)
- How to think like a world builder, not just an asset consumer
- Ethical and creative authorship considerations
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## Who this is for
This workshop is ideal for:
- Game designers and world builders
- Animators and VFX artists
- 3D artists and technical artists
- Students exploring AI + creative tech
- Anyone curious about the future of AI-driven world-building
