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An Open-Source Observability Architecture for the Gaming Industry

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An Open-Source Observability Architecture for the Gaming Industry

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The gaming industry generates vast amounts of real-time data—from player interactions and in-game events to server performance and matchmaking analytics. Ensuring seamless gameplay, minimizing downtime, and optimizing player experience requires a robust observability strategy. But how can gaming companies achieve this efficiently and cost-effectively? The answer lies in open-source observability.
In this talk, we’ll explore:

  • The Unique Observability Challenges in Gaming – Handling massive, high-velocity data streams while maintaining low latency.
  • Key Components of an Open-Source Observability Stack – Leveraging technologies like OpenTelemetry, Prometheus, Grafana, and Apache Pinot for real-time monitoring and analytics.
  • Detecting and Resolving Issues in Real Time – How to track game performance, detect anomalies, and troubleshoot latency issues before they impact players.
  • Scaling Observability for Multiplayer and Cloud Gaming – Architectures that handle millions of concurrent players without breaking the bank.
  • The Future of AI-Driven Observability – How machine learning and vector search can enhance player experience through intelligent issue detection and automated insights.

From indie studios to AAA game publishers, observability is no longer optional—it’s a necessity. Join us as we break down an open-source observability architecture tailored for the gaming industry, ensuring games run smoothly, players stay engaged, and developers gain deep visibility into their systems.

Photo of Real-Time Analytics with Apache Pinot™ by StarTree group
Real-Time Analytics with Apache Pinot™ by StarTree
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