Dungeon of the Mad Mage (D&D 5E)
Details
While exploring more of the Lost Level, the party finds a new companion, a young lady who is searching for rare fungi and other plants for a cure. Agreeing to go with the party if they help her find what she is looking for, collectively they set off. They explore a couple of portals and find one that leads closer to the surface. First the party heads to Azrok to return his dagger to him, for which he is very grateful, then after spending the night, they head back to the surface to do some research and the usual trade ins. **game on Roll20**
