For our October meetup, we're again opening up the floor for people to share game dev tips, get feedback, and more!
The "open mic" portion of the night will feature informal talks about game dev issues, each lasting from 5-15 minutes. If you'd like to present, please arrive by 6:30 and find Todd to get on the list! Scheduled talks include:
▶︎ Andre Korenak and Carlin Castle will discuss Hextus, a mobile VR game they built for Google Cardboard / Daydream. They'll share details about their development pipeline and challenges they encountered while creating this atmospheric sandbox title.
▶︎ Brandon Wallace and Drew O'Meara are developing a secure communications platform that is distributed, offline first, and highly pluggable. They'll discuss how they're using Unity for the user interface of this tool, along with their broader plans.
▶︎ Justen Andrews and John Henderson will talk about the HOFT Institute's Game Lab, and what they've been up to for the past year at this local educational program focused on game development.
If you'd like to show off your work-in-progress game through hands-on playtesting, please bring your game on a device (tablet, laptop, or phone) so folks can get some time with it before and after the talks.
Those not presenting will have the opportunity to offer feedback, learn useful tips & tricks, discover collaboration opportunities, discuss other developers' challenges, and learn about important trends. Don't miss an exciting night with fast-paced presentations and lots of room for discussion!
• 6:30pm - Arrival and socializing
• 7:00pm - Intro and announcements
• 7:10pm - Short presentations + audience Q&A
• 8:15pm - More socializing + playtesting