- Too Good to Double
When is it too good to double?
- If you can't lose play on. As long as you can always win by doubling later, play on.
- Be careful if your Game is strong but you could lose it with a bad roll. Losing chances in the 20% range generally means it is right to throw the cube and cash in the Game.
- If you own the cube and you're playing for the gammon stay away from risky checker play.
- Christopher T.
- 1 attendee
- Out, out damned Blot!
Leaving blots, getting hit, dancing on the bar, can't find your way home?
Head down to Galbraith's and learn a key BG secret....If you are already substantially behind in the race, it may actually help your chances to fall further behind.
- Virginia M.
- 1 attendee
- A Doubler & his money are soon parted
In all gambling games there is a loser's syndrome which keeps people to keep on when behind & go further into the hole. The Doubling Cube in Backgammon makes this syndrome far more dangerous.
Head down to The Good Home & learn how to curb your Cube.
- Christopher T.
- 1 attendee
- Double, double, toil & trouble
Every roll is a new cube decision. Never forget!!! The biggest error you can make is to fail to double at the appropriate time. Hustle down to Galbraith's and improve your cube play.
- Lance P.
- 1 attendee
- Lance P.