Building Living Characters with Unreal Engine & AI
Details
Austin Industry Unreal Engine Community Meetup information, event list, and registration is on the official Unreal Engine Communities Portal:
https://communities.unrealengine.com/austin/
Vero Lyn Esque and Wesley De La Rosa are back. Following up on their June Unreal Engine character pipeline showcase, they’re riding the AI filmmaking wave — now with new AI Film sponsorships — and bringing mythosXYZ characters Ember and Wes through the portal with them.
They’ll showcase how live-action actors and MetaHuman characters move through an AI filmmaking workflow, from scripts and performance to continuity, cinematics, lighting, and story — blending Unreal Engine, traditional 3D, character turnarounds, and emerging AI tools along the way.
AI pipeline? Yeah, we had the same question. So we started testing it.
If you’re curious about where Unreal, 3D, live action, and AI actually meet in a working creative pipeline, come see it in motion. We’ll walk through the tools, show the experiments, share what’s working, and probably reveal a few things that got weird before they got good.
Wesley will also share early acting and action-layout tests using a live performer with a digital character overlay to explore timing, interaction, and performance.
Actors. MetaHumans. AI. Controlled chaos.
Let’s go.
(mythosXYZ, in partnership with FilmSpark.AI for this showcase.)
About Vero Lyn Esque:
With more than 20 years experience, Vero Lyn Esque is a full-spectrum experiential producer and creative director specializing in immersive, story-driven events that transform brand narratives into meaningful, unforgettable experiences. With 15+ years producing everything from intimate gatherings to festivals and conventions of 30,000+ attendees, she leads end-to-end execution across concept development, creative direction, spatial design, and on-site production. (www.verolynesque.com)
About Wesley De La Rosa:
Wesley De La Rosa is an actor, stunt performer, and creative collaborator specializing in character performance and movement for digital media. ([www.WesleyDeLaRosa.com](https://www.wesleydelarosa.com/))
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