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  • Reproducible dependency management in C++

    Reproducible dependency management in C++

    ICT Pro s.r.o., Líbalova 1, Chodov, Praha-Praha 11, CZ

    Reproducible dependency management in C++ without sacrificing development velocity
    by
    Alex Vilchanski

    Ever went back in your project in git history and painstakingly guessed, which versions of the five internally developed dependencies should you even check out to make it compile? Managing dependencies in C++ is still not trivial, especially if you want to build your product with both internal (company) and external dependencies and your goal is to enable fearless dependency management by the not-so-experienced team members. Oh, and you work in an industry that requires you to be able to make patches to old software in reasonable time. Or you just want to bisect that nasty bug, and oh, it's not a monorepo or a super-build project where one can just check out a single revision.
    Well, I may have something useful for you: a combination of CPM and Conan that should cover most of the teams' needs that usually arise when starting greenfield projects or ecosystems, which is currently the case for me at work. As you've probably heard, many problems are "people" problems, and therefore the presented ideas require fine-tuning and adjustment for your use-case. Since dependency management is an everlasting issue (especially in C++), I also hope to inspire some further discussion in the room and as it often happens, perhaps the audience can suggest further improvements.

    Timetable:
    18:00 Get together, setup, socialize
    18:30 talk starts
    ??:?? talk ends, more socializing

    For those who want to join online here is the ZOOM LINK
    While you wait why not join our DISCORD SERVER

    • Photo of the user
    15 attendees

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