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Join Unity's Sr. Advocate, Esteban Maldonado, as he leads us through our 2nd Skillshare Thursday session. This month, we'll be covering multiple features of Unity URP to light a scene, including some new features in Unity 6 and post-processing volumes.

Topics Include:

  • real-time vs. baked lighting
  • light probes vs. adaptive light probe volumes
  • reflection probes
  • post-processing effects

Related topics

Video Game Development
Unity
Unity 3D Developers
Video Game Design
Video Games

Sponsors

Unity Technologies

Unity Technologies

Unity Technologies is generously sponsoring BUG's meetup.com fees!

MIT Game Lab

MIT Game Lab

A super venue

CIC

CIC

CIC is graciously hosting BUG meetups

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