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How can we be direct in a scene, meaning how to have a clear purpose/message, or the use of an object that doesn’t get left behind after introducing it in the scene?
Is there such a thing like a clear scene or is there always bound to be chaos in every scene? How do questions help to bring outside the purpose of the scene? Is each player bound to react to the other player or does he/she have a choice where the scene is going? Let’s explore these different ideas in a workshop that is focused on transmitting a message with the scene where you are participating.

Neustifterstrasse 35
Price: 5€
Duration: From 2pm to 4pm
Please cancel attendance one day before if you are not coming.

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