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Pick, Click, Flick: Stories About Interaction Techniques

Abstract

Interaction techniques (IxTs) are the reusable building blocks out of which user interfaces are constructed for our computers and devices. Examples include on-screen menus and scrollbars, touchscreen widgets, and gestures like flick-to-scroll, text entry, remote controls, game controllers, interactions with conversational agents, and adaptations of all of these for people with disabilities. Brad will explain what Interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples. This presentation is based on Professor Myers's university courses and his new book on this topic: https://www.ixtbook.com.

Bio: Brad Myers, Ph.D

Brad A. Myers is the Charles M. Geschke (SCS 1973) Director of the Human-Computer Interaction Institute and Professor in the School of Computer Science at Carnegie Mellon University, with an affiliated faculty appointment in the Software and Societal Systems Department. He was chosen to receive the ACM SIGCHI Lifetime Achievement Award in Research in 2017, for outstanding fundamental and influential research contributions to the study of human-computer interaction. His most recent book, "Pick, Click, Flick! The Story of Interaction Techniques" (https://www.ixtbook.com) won a 2025 CBI Human-Computer Interaction History Prize.

Brad is an IEEE Life Fellow, ACM Fellow, member of the CHI Academy, and winner of nineteen Best Paper type awards and six Most Influential Paper Awards. He is the author or editor of over 550 publications, including three books, and he has been on the editorial board of eight journals. He has been a consultant on user interface design and implementation to over 90 companies and regularly teaches courses on user interface design and software. Myers received a PhD in computer science at the University of Toronto, where he developed the Peridot user interface tool. He received the MS and BSc degrees from the Massachusetts Institute of Technology, during which time he was a research intern at Xerox PARC. From 1980 until 1983, he worked at PERQ Systems Corporation. His research interests include user interfaces, programming environments, programming language design, end-user software engineering (EUSE), API usability, developer experience (DevX or DX), interaction techniques, programming by example, mobile computing, and visual programming.

Location

Gates Computer Science Building
Stanford University
353 Jane Stanford Way
Stanford, CA 94305

Zoom registration
https://zoom.us/j/86274502126?pwd=lHvdkh4TR0Ws8w0je3xA4qaQR8zoHt.1

Stream On YouTube
https://youtu.be/ciC1KMBMly8

For More Info
http://baychi.org/_rU

Events in Stanford, CA
Human-Computer Interaction
Mobile User Experience
User Experience
User Research
UX Design

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