Some applications of Houdini in game production workflow

Hosted By
Fan Z. and タクテイゲン

Details
This time we will talk with a few game producers and share some tips regarding PDG。
Meeting schedule is:
Mingzhong Hu(胡明众) - Procedural placement of rock instances(about 15 min)
Zhaoxin Chen(陈兆昕) - Applications of Open-World Level Design workflows and PDG(about 15 min)
Lujun Chen(陈路君) - Applying Houdini-thinking in Unreal Engine(about 15 min)
Q&A - about 10-15min
The livestream will be presented in Chinese and we look forward to your participation!
Q&A questionnaire survey link:https://www.wjx.cn/vj/t1EWZFp.aspx
Bilibili livestream Link:http://live.bilibili.com/23827461
“Application and experiment of Houdini in Motion Design” recording video :https://www.youtube.com/watch?v=d9sOo6qjE6o

BeiHUG - Beijing Houdini User Group
See more events
Some applications of Houdini in game production workflow