Talk & Play #49


Details
The event is fully booked! Only people who are on the "Going" list will be allowed to access the venue. If you're currently on the Waitlist it's possible that some spots will free up shortly before the event. If Meetup asks you to upgrade to a paid plan to get higher priority on the Waitlist please ignore it, we won't take that into consideration.
Important: all attendees will be required to wear an FFP2 mask.
Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody's welcome, regardless of their background and knowledge level: if you've got any interest in games, we'll make sure you have a good time! This is NOT an event only aimed at developers.
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HOW IT WORKS
The event is made of 2 parts:
- TALK: Game-related presentations + announcements from the community
- PLAY: All participants are welcome to exhibit projects they've made
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AGENDA
- 18:30 Doors open, project showcase starts
- 19:30 to 20:30 Talks & community announcements
- 22:00 Event ends
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THE TALK PART (PRESENTATIONS)
Jenni Wergin: Game vs. Product — Why your game should become a product and why that's not as boring as you think
We all love our darlings, and we know it's damn hard to kill them. In this talk I will take you on a Product Journey and show you why it's beneficial that your game becomes a product — the process is much more creative and cheaper than you think.
Jenni is the Creative Producer at Headup, advocating for player experience and game vision to help teams create better products. Previously she worked as a Product Manager for Thunderful Publishing and was involved in releasing award-winning titles such as Viewfinder, LEGO Bricktales, and Planet of Lana.
After the talk will be a section dedicated to short announcements from the community, get in touch to reserve a spot: info@berlingamescene.com — same goes if your company is hiring or wants to announce something and you'd like to get a sponsored slot!
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THE PLAY PART (SHOWCASE)
These are the projects that will be shown during the evening:
- Angry Uncle Frank by Marc Galmoud
- Armachinko by Epische Ergänzungen
- Bubblizard by Stina & Ashe
- Deck Dash by Arvis Games
- Divine Dash by Clara Lorenz, Nathalie Branco, Simon Skvara, Antonio "Mike" Lazarov, Sophie Wilken
- Euphoria Stories by Patrick Durasiewicz
- Frogubator by Starbugs Bechergröße
- Haken by Primordial
- Mafia Sitdown by Sebastian Oberste-Vorth
- Mother Machine by Maschinen-Mensch
- nGon by smpl Games/Florian Grolig
- Portal to the Cosmo Beat by 4BPM
- Project Nemesis by Arcane Cabinet
- Soul Drifter by VISIONKEEPER Studio
- Summer Camp by Telescope Game Studios
- Synthetik 2 by Flow Fire Games
- VERNISSAGE by Daniel Bock
- Wanderburg by Randwerk
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ADDITIONAL INFO
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist and answers any questions you have.
Our Safe Space Policy http://berlingamescene.com/safe-space-policy/ encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta https://www.flickr.com/photos/12601747@N00/albums — for those who don’t want to be appear in any pictures, we're going to distribute stickers at the door to wear and signal this.
Alcoholic drinks will not be sold or allowed to be consumed during the event.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
UE is a partially accessible venue. Feel free to contact us about your access requirements.
Get in touch if you have any questions: info@berlingamescene.com

Talk & Play #49