Sun, Feb 8 · 12:30 PM CST
This game is full. not accepting new players at this time.
Recap of Part 3, act 2.
After resting for the night, the party went through the portal to the land of Irrisen, thousands of miles away, arriving on a snowy hill, Juno spots a village far away in the valley. On the way there they come across travelers being attacked by a giant mantis, one of the travelers was already in the mandibles of the mantis. The party moves in to help, Arcelia, and Juno use ranged attacks, Gutrender, and Legifer , make their way through the deep snow, and Ozzy summoned a flying squid . The mantis dropped the peasant to fight back against the flying squid, as the party shot at it. Ozzy summoned a second squid after the first one was spent, and the rest of the party finished it off. After the battle the party meets Nadya Petska, the leader of the caravan, and she invites them to tag along as she is a resident of the village the party was already headed too. The party agrees and they make their way through the snow towards Waldsby .
The weather takes a turn for the worse, as a storm approaches, Nadya tells the party they need to make camp, and button down. The party has knowledge of Nadyas daughter Thora , as they have her soul in a soul gem from the guardian doll construct Nazhena Vasilliovna made. Juno and Legifer decide to tell her what they know in an understanding way, as Nadya is still under the impression her daughter is alive and captive in the Pale tower . The conversation goes well, and Nadya is at least gappy to hear they have her soul, and it can be transferred into a new body, or doll. They give Nadya the soul gem and talk, as they wait in the warm tent for the storm to pass. At 6 pm the storm passes, too late to pack up the merchant travelers, clean the area, build a fire, and make dinner. While they are finishing dinner a strange traveler approaches the camp and asks if she can have a meal with them for a couple of silver. They agree, and introductions begin, the newcomer is a female Forlarren named Mierul Ardelain , who also appears to be a bard, and speaks poetically. As she eats the conversation continues, mostly questions from both sides. As they speak the party discerns the lady is lying a bit, and it also becomes apparent she realizes the party are strangers to the area. Legifer is also suspicious that he is not getting an alignment read on her. She soon becomes worried as the questions get more about the White Witches, the pale tower and Baba Yaga . Mierul finishes eating, thanks the party for dinner, and tries to leave, but the party believes she has more to tell, and they try to stop her from leaving, a battle begins, between Mierul, Legifer, Gutrender, Asa and Juno, it was not much of a battle and Mierul goes down fast, the party ties her up and gags her before Ozzy heals her to get more answers. With some promises of letting her go, she confesses she works for the White Witches and is searching for the Black Rider . She also tells them a bit about the Pale tower, and its guards. Nadya who had stayed out of it was very concerned about letting her go, as she already lost one child to the White witches, and has two more at home. Legifer felt the same way, as the potion of undetectable alignment wore off, Legifer could now tell she was evil. In the end Nadya put an arrow into her, and Legifer finished the job. After a burial and a few words, the party rested for the rest of the night.
In the morning the party and travelers pack up the camp, and head for town through the deep snow, Ozzy who flies on his Eidolon does some arial lookout as the rest of the party move below. Soon the party spots a swarm of Ravens heading in their direction, Nadya warns that the witches use Ravens as spies. The party starts to attack the swarm, but damage is hard to make on the small birds. The ravens concentrate on Ozzy and his ride, the only other creatures in the air. The battle goes slow, and Ozzy comes down to draw the swarm down to where the melee fighters can do some damage, but Ozzy also has his eyes scratched by the ravens leading to blindness. The swarm breaks up when there are few left a flee, but there may be a report of some kind to the witches of their encounter.