Building Games in MAUI
Details
Shaun Lawrence joins us to talk about building games in MAUI.
Have you always had that great idea for a game but never had the opportunity to build it? Join me in getting know a new cross-platform game engine (Orbit) that aims to make this task easy.
I want to show you how it combines the power of .NET MAUI graphics to obtain the key gaming concepts and then still utilise the underlying framework to make it all still feel familiar.
I will walk you through:
* what a game is and how it differs from typical business applications
* how to achieve common tasks such as rendering objects and collision detection
* how to optimise with a few simple rules
* how to have fun
All of the above will be through the use of a working example game as part of the game engine.
.NET MAUI is a hot topic, with .NET 7.0 landing in November 2022 there is a belief that the framework is finally going to be production ready. So letโs go and build that game idea together!
Shaun is:
๐จโ๐ฉโ๐งโ๐ง Father and Husband | ๐ฎ Gamer | ๐ฑ and ๐ป Software Engineer | Microsoft MVP
I love to tinker with things be that software related or better still disconnected from any computer.
๐ Where you can find me
Twitter: @bijington
Blog: blog.bijington.com
๐งโ๐ป What I work on
I am a huge lover of Open Source and help to maintain the following projects:
Expressive - Cross-platform expression parsing and evaluation framework.
Orbit - A 2D game engine built on top of .NET MAUI Graphics.
.NET MAUI Community Toolkit - A community-created library that contains .NET MAUI Extensions, Advanced UI/UX Controls, and Behaviors.
Xamarin Community Toolkit - A collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms.





