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Gaia Project: The Lost Fleet (No Full Rules Explanation)

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David H.
Gaia Project: The Lost Fleet (No Full Rules Explanation)

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It's here! The much anticipated first expansion to one of BGGs top ten highest rated board games has finally arrived.

Key new added features:

  • Four new factions: Darkanians, Mowyed, Space Giants, Tinkeroids, corresponding to 2 new planet types: proto planets and asteroids
  • Newly added map tiles where the ships of the lost fleet and some new planet types will be placed
  • Ships of the Lost Fleet allow access to new action spaces and technologies to be found on the new board, as well as special federation tokens and artifacts. No standard Q.I.C. actions anymore, Q.I.C. actions only available on ships
  • 6 new adv. techs
  • 4 new round boosters
  • 3 new round scoring objectives
  • 3 new endgame scoring objectives
  • Some faction balancing (start resources, income, additional actions or different costs to explore a ship)

I must stress the game is quite heavy. Players experienced with Gaia Project are strongly preferred. I will teach new mechanics of the expansion but cannot teach base game rules.

I'm not trying to scare anyone away from this incredible game, but I just want to make sure expectations are properly set. If you want a refresher or crash course on the game rules you can watch this:
https://www.youtube.com/watch?v=4Xxrbch65D8&t=1s

For a review on the expansion ahead of time you can refer to the rules here: https://capstone-games.com/wp-content/uploads/2024/07/GP_Exp_Rule_EN_V1_Web.pdf

I plan to get there at least 15 minutes in advance to set up. If you have any additional questions feel free to hit me up on the event discussion board.

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