• Game Audio Boston: New Year, New Us!

    Online event

    Welcome to a new year of Game Audio Boston! We've got a brand new team and can't wait to meet you! This Wednesday at 7:30 pm, we'll be hosting a nice little meet'n'greet along with a bit of game audio trivia where you may be able to win a Toad plushie! Grab some hot cocoa and come on over and chill with us; hope to see you then!

  • Virtual Demo Night, Winter 2022

    Online event

    The holiday season is wrapping up, and I'm excited to see what people around Boston have been working on! We'll be putting another Virtual Demo Night together. Show off your game / project / demo to the community, or join in and check out what other devs have been up to. Help each other out with constructive feedback and see what cool games might be coming this next year.

    During the night, presenters will each have ten minutes to demo their latest game or latest changes while taking feedback and answering questions from the crowd. After everyone presents, we'll have a social chat room set up to hang out, catch up, and even play each other's creations.

    If you are interested in presenting, please fill out the signup sheet at https://docs.google.com/forms/d/e/1FAIpQLSd-5GpE9vfUIYIQvARxsBCAuAW4-6sgTr6lgEZzVSybYHRt5A/viewform?usp=sf_link. I'll be in touch over the next couple of weeks to get everything organized. The Discord server link should be visible after you RSVP for the event.

  • [BPM] Let's Make: Revenge of the Boston Developer Stream

    Online event

    Ever wonder how the schleem is made? You've heard plenty of developers talk about their process - but what does that process look like in action? Join three devs from the Greater Boston area on a live development stream as they show you an inner glimpse at what it looks like to work on their respective games, and answer your questions as they go!

    𝗝𝗮𝗰𝗸 𝗕𝗿𝗲𝗲𝗻 is an indie developer working on GigaSword; an action-puzzle metroidvania in which you wield a huge sword that weighs you down. He also runs the YouTube channel Hybrid Plays, in which he teaches upcoming developers about game design, as well as occasionally dressing up as a banana."

    𝗘𝘃𝗶𝗹 𝗩𝗶𝗹𝗹𝗮𝗶𝗻 𝗚𝗮𝗺𝗲𝘀 is an indie development studio based in Salem, MA. founded by Shane Denhardt and Kiril Pashev. The studio released Raven's Path, a tactical action RPG in 2020 on Android and IOS. Currently the studio is working on Rolling Rogues, a highflying roguelike co-op action game where you play as spherical animals.

    𝗝𝗮𝘀𝗼𝗻 𝗚𝗲𝗿𝘁𝗻𝗲𝗿 is a game developer responsible for titles like Last Slice, Super Raft Boat, and Cloud Bashers DX, who wants to create more and more games. He's been super passionate about making games since he was eight years old; making fun experiences that other people can enjoy is what he wants to always do. Jason likes to experiment with new and unique mechanics, especially when doing game jams. His specialties include designing and programming multiplayer games, enemies and bosses, and making games that are small scope and fun.

    Use the discord link below to join our server and attend the meetup!

  • Boston Game Dev Virtual Holiday Party

    Online event

    Jingle, Jingle! It's that time of year again and Boston Game dev is back with another virtual party to celebrate! Join your extended game dev family on Friday, December 17th at 7PM for a jolly festival of games, drinks, cheer, and some very special musical guests! This year we'll be hosting this event in Topia https://topia.io/bostongamedev (locked until the start of the event), a virtual space for all of us to hang out and enjoy the festivities.

    If you're unsure how to use Topia check out this great guide Kate Olguin wrote up! https://docs.google.com/document/d/17n9lnd-2iKFSFWhHn4_PXsAdCClleAI_On4tzo85dxM/edit#

    We'll be kicking things off with a special edition of BIT SHO, the Boston Indies Talk Sho and Happy Hour, featuring Erik Asmussen! Erik recently released Factory Town, one of our favorite Boston area game releases of the year!

    Additionally we'll be doing a fundraiser for Black Girls Code! If you show proof of a recent donation, submit it to this form (https://docs.google.com/forms/d/e/1FAIpQLSeoQtmxGTtWmrIBTJc6ImUvqWc_mls_xPBQYX_G3s349Sz5zA/viewform) and you'll be able to grab a game key from our list!

    Schedule for tonight:
    7:15 PM Kickoff
    7:20 PM Year in Review Video
    7:30 PM Bit Sho
    8:00 PM Musical Guest: Zoe Schneider
    8:15 PM Q&A with Zoe
    8:30 PM Thank you/General part in Topia

  • Remote Talk with Bradley Meyer of Sucker Punch Productions | Game Audio Boston

    We are excited to announce that on Tuesday, Nov. 30th at 7pm we will be speaking with Bradley Meyer of Sucker Punch Productions! He will be speaking about what an audio director does, how he became one, and a little bit about his experience working with a team of sound designers. There will be time for questions at the end so please rsvp here!!

  • MassDigi Pre Game Challenge!

    Online event

    Looking for insight, tips or tricks on how to pitch your game? Then the MassDigi Pre Game Challenge is the virtual event for you! Over the course of the afternoon, you'll hear from past pitch contest competitors, mentors and judges on what goes into a winning presentation. Then, try yours out in the Minute to Pitch It contest! All are welcome, especially students!

    For more info and to register, please visit: https://www.eventbrite.com/e/2021-massdigi-pre-game-challenge-tickets-178319908647

  • Making Tutorials that Don't Feel Like Tutorials for Narrative Games | BPM

    Tutorials are often the least immersive part of a game, and that lack of immersion can be particularly damning to narrative games, which need to quickly hook players into their world. Join Tony and Abby from Black Tabby Games as they take a deep dive into how they built the tutorial for Scarlet Hollow to seamlessly blend into the rest of the game while still teaching players how to play!

    Length: 1 hour (30-40 minutes of presentation + 20-30 minutes of Q&A)

    Black Tabby Games is a two-person narrative game studio founded by Abby Howard and Tony Howard-Arias. They're married too! Prior to her work in games, Abby's had a 10 year long career as a self-employed indie cartoonist, with seven published books under her belt, and quite a few awards, including the 2021 Ignatz for Outstanding Collection for her one-woman horror anthology The Crossroads at Midnight. Her spouse Tony has worked in a number of companies in the tech and startup spaces, including heading up audience development for STAT, the Boston Globe's life science publication, and co-founding OrganizeTogether, a startup that built community organizing tools for nonprofits.

    They founded Black Tabby Games to create the kinds of projects they wanted to see in the world— deep, interactive narratives with rich lore that need to be games to properly tell their stories. With thousands of individual, hand-drawn pieces of art, nuanced character interactions, and dynamic branching, they’re hoping that Scarlet Hollow can serve as a story that ultimately ends as a satisfying reflection of its players. Abby provides all of the art for Scarlet Hollow, Tony handles game design, programming, and business operations, and the two of them write the story and script together.
    Want to show off a project you or your team have been working on? Submit it here to demo it for the group! https://forms.gle/QJgq6PvTpTVVh8co6

  • Boston Indies: Virtual Demo Night

    Online event

    Hey Boston, let's see what you've been working on! Show off your game or personal project to the community and get some helpful feedback from your fellow developers. See what other people have been up to during the last year. Who's got a new game they're working on? What wonderful game grew out of that prototype you played two years ago? Let's find out!

    The night will be broken down into two parts. During the first part, presenters will have some time to show off and explain their project. Each person will get between five and ten minutes, depending on the number of signups. During the second half, we'll break off into voice chat rooms for each presenter. You can stop by each room to offer constructive feedback, nerd out with fellow devs, and even try out each others' games!

    Projects from all aspects of game development are welcome - video games, board games, concept or character art, and musical composition are all fair game! If you are interested in presenting something, fill out the attached signup sheet. Once we have an idea of how many presenters we have, we will reach out to you with more information.

    The Discord server link should become available when you RSVP.
    Update: We have filled up all of our sign-up slots! Thanks to everyone for the interest in presenting!

  • October-fest! | Game Audio Boston

    Online event

    Happy October audio folks!! Fall is upon us and to celebrate the change of season we are bringing you a night of lightning talks! Come let us know about your favorite horror game (or if you're not into horror; your favorite Fall-themed game) in 2-5 mins. We would love to hear about why it's fun or scary and how the music system enhances the gameplay. No need to prepare any presentation or slideshow but if you wanted to find a few pictures to post in the discord while talking that is highly encouraged!

  • BIT SHO with Mass Digi!!

    Online event

    BIT SHO is back and better then ever! This episode Ziba Scott and Kate Olguin will be chatting with Monty Sharma and Time Loew from MassDigi! Join us to get an insight into what goes into running MassDigi, how the transition from Becker College to WPI has been, and more!

    Twitch Link: https://www.twitch.tv/bostonindies

    Find MassDigi at: