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Overview of Motion Planning

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Overview of Motion Planning

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Ben Sauskojus will be talking about moving autonomous characters. Whether it be from point A to point B or just wandering about, these algorithms will make your zombies, soldiers, alien space ships, or marauding orcs come to life.

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We'll be discussing the algorithms that are commonly used in today's games including:

• Steering Behaviors

• A* Pathfinding

• Potential Fields (time permitting)

So if you would like to learn more about how NPC's creep around corners and shoot you in the face please join us.

We'll also have some kind of creative exercise for the second hour as well.

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Bozeman Game Developers
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